So, it looks like Diablo 4 for the PC is real. Cheng was indeed there to announce a new game in the "Diablo" franchise.it just wasn't the one that fans wanted.
At BlizzCon, Blizzard announced that WoW Classic would be coming in summer 2019 (that's winter in the southern hemisphere) and what's more the game would be included in your World of Warcraft subscription. This has led to fans noticing that Diablo: Immortal may simply be a reskin of a previous NetEase mobile game, Crusader of Light.
"We take a very global view of our online games business, and Blizzard's Diablo franchise truly embodies the sort of worldwide appeal that we strive for", he added. A free-to-play game means that the company is trying to hook some new fish, hoping to empty player's wallets via microtransactions - but then why the emphasis on lore? You can actually pre-register for the game right now by going to the Diablo Immortal website.
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Morgan Stanley's Brian Nowak suggested "Diablo Immortal" could eventually have more than 200 million monthly active users, and that it could generate annual earnings of as much as $2.52 a share.
The pricing structure, which hasn't been revealed, will tell us a lot about Blizzard's intentions here. Indeed, Blizzard teased some Diablo-related news in a blog post a couple of weeks before the convention. Hardcore fans were expecting a hardcore announcement at Blizzcon and they got what is essentially a game aimed at the more casual end of the market. No, I'm not talking about the UK-EU Brexit negotiations entering their final phase or the HBO box-set levels of drama coming out of the USA mid-terms.
The event took place across the entire weekend but the highlight is Friday evening when they announced its plans for the games in its stable. As a result, many Diablo fans were expecting something meatier than a mobile game from BlizzCon, the ultimate gathering of diehard and overwhelmingly PC-focused Blizzard fans. With Blizzard's word, we can't be wrong this time around!